![]() ![]() ![]() The rebel base interior area holds up well enough during shootouts, and it's fair to say DICE's anti-aliasing does a surprisingly thorough job of cleaning up a base 720p image. "As with DICE's earlier titles on the console, 720p has an impact when picking out enemies across broad expanses of terrain-the Hoth map being the biggest example in this case. "Of course, Xbox One's resolution is a factor in this respect, particularly with map visibility across range," Digital Foundry said. "The Battlefront beta's three included maps give us some of the best-realized Star Wars locales in video game form, and both consoles get the goods in this sense."īoth the Xbox One and PS4 editions of Battlefront's beta experience similar levels of "pop-in," too, as it relates to the draw distances. "Added to that, there's a softening to the picture as a whole-a result of a more drastic upscale, combined with a similar grade of post-process anti-aliasing to PS4."ĭigital Foundry goes on to say that texture and shadow quality are identical between both consoles, while the same is true for their use of tessellated geometry across the maps. "From an image quality perspective, the compromises are just as you'd expect we see more aliased edges, and a higher level of shimmering on fine distant detail-particularly on Tatooine's flag-lines," the site said about the Xbox One version. By clicking 'enter', you agree to GameSpot's ![]()
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